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| genre = Adventure | modes = Single-player | platforms = Windows Xbox PlayStation 2 Windows Mobile OS X PlayStation 3 Xbox 360 Android }} ''Syberia II'' is a 2004 adventure game conceived by Benoît Sokal and developed by MC2-Microïds, and a continuation to ''Syberia''. It is a third-person puzzle-solving game. Stylistically identical to the first ''Syberia'', ''Syberia II'' improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so does not require the player to have experienced the first game. == Gameplay == ''Syberia II'', like its predecessor, is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, ''Syberia'' follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in ''Syberia''s universe without the fear of making a mistake or the constant need to save the game. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Syberia II」の詳細全文を読む スポンサード リンク
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